Infantry Squad Tactics
Marine Corps Gazette | November 05, 2005
Historically speaking, military operations on
urbanized terrain (MOUT) have created casualty figures that are extraordinary
compared to similar operations conducted in different types of environments.
The casualties in MOUT present a significant challenge to small unit leaders.
Casualties in Fallujah hit Marine infantry squads and
fire teams extremely hard because, generally speaking, the squads were already
under table of organization standards. Some squads in 3d Battalion, 5th Marines
(3/5) commenced the assault on the Jolan with only
six Marines. It is the small unit leaders' duty to accomplish the mission with
the fewest casualties possible. In order for small unit leaders to complete the
above task they need tactics and techniques that will prevent casualties.
Section 1 of the Scout/Sniper Platoon has attacked and cleared
buildings with all of the line companies in 3/5. The authors have observed
nearly all of the squads in the battalion and have "rolled in the
stack" with many of them. This is an experience that few in the battalion
have. Knowing this, we believe it is our duty to consolidate our observations,
produce a comprehensive evaluation of squad tactics and techniques, and pass it
onto the squad leaders. Our intent is to give the squad leaders options in
combat. It is by no means a "bible," but it is a guideline. One squad
or another has proved all of the tactics and techniques in combat. Section 1
does not take any credit for the information contained in this article. The
information was learned through the blood of the infantry squads of 3/5. The
entire evaluation has one underlying theme-accomplish the mission with the
least number of casualties possible.
Terrain and Enemy
Terrain . The city of Fallujah, Iraq is
unlike any city for which Marines have trained. The layout of the city is
random. Zones distinguishing between residential, business, and industrial are
nonexistent. An infantry squad would be clearing a house initially, then have
to clear a slaughterhouse or furniture wood shop in the adjacent buildings. The
streets are narrow and lined by walls. The walls channel the squad and do not
allow for standard immediate action drills when contact is made. This was not
an issue because the majority of contact was made in the houses, not in the streets.
The houses are densely packed in blocks. Adjacent houses are
either connected or within a few feet of each other. This configuration enabled
the insurgents to escape the view of Marine overwatch
positions. The houses also are all made of brick with a thick covering of
mortar. In almost every house a fragmentation grenade can be used without
fragments coming through the walls. Each room can be fragged
individually.
Generally, all houses have an enclosed courtyard. Upon entry into
the courtyard, there is an outhouse large enough for one man. Rooftops and a
large first story window overlook the courtyard. Most houses have windows that
are barred and covered with blinds or cardboard restricting visibility into the
house. The exterior doors of the houses are both metal and wood. The wood doors
usually have a metal gate over top forming two barriers to breach. Exterior
doors have two to three locking points. Some doors are even barricaded from the
inside to prevent entry. Two to three entry points, opening into rooms such as
the kitchen and sitting rooms, are found either in the front, sides, or rear.
The differences between the interior and exterior doors are their strength and
durability. Interior doors only have one locking point, and most of them can be
kicked in. All doors inside and outside of the house were usually locked.
The layout of all of the houses is generally the same. Initial
entry by the front door leads to a small room with two interior doors. The two
doors are the entrances to two adjacent, open sitting rooms. The size of the
rooms is directly proportionate to the size of the house. At the end of the
sitting rooms are interior doors that open up into a central hallway. The
central hallway is where all of the first floor rooms lead, and it contains the
ladder well to the second deck. The second deck will contain more rooms and an
exit to the middle rooftop. The middle rooftop will have an exterior ladder
well leading up to the highest rooftop.
Enemy. The two types of
insurgents that the squads engaged will be labeled the guerrillas and the
martyrs for this evaluation. Guerrillas are classified by the following
principles:
* The guerrillas' purpose is to kill many Marines quickly and then
evade. They do not want to die. Dying is an acceptable risk to the guerrillas,
but their intention is to live and fight another day.
* The tactics used are classic guerrilla warfare. The guerrillas
will engage Marines only on terrain of their choosing, when they have tactical
advantage. After contact is made the guerrillas will disengage and evade.
* Their evasion route normally is out of sight of Marine overwatch positions.
The martyrs are classified by the following principles:
* The martyrs' purpose is to kill as many Marines as possible
before they are killed themselves. Time does not have any significance. The
martyrs want to die by the hands of Marines.
* Their tactics directly reflect their purpose. The martyrs will
make fortified fighting positions in houses and wait. Marines will come, the
martyrs will fight, and they will die in place.
Both the guerrillas and martyrs employ small arms, grenades, and
rocket-propelled grenades. The martyrs have used heavy machineguns and anti-air
machineguns, unfortunately, with good effects. The battle positions and tactics
that both employ are somewhat similar. The major differences between the two
are the egress route and the fortifications. Guerrillas have an evasion plan
and normally do not have fortified fighting positions.
Marines were ensnared from mouseholes
within the house, guerrillas shooting down from the rooftops when moving into
the courtyard, guerrillas and martyrs shooting and throwing grenades down the
ladder wells, in second deck rooms that are fortified or blacked out, and upon
breaching of interior doors. Martyrs have also emplaced machinegun positions in
rooms facing down the long axis of hallways.
The egress routes the guerrillas use are preplanned and well
rehearsed. They move in groups and withdraw perpendicular to the Marines'
forward line of troops (FLOT). Their movement is through windows of houses,
down back alleys, and from roof to roof (only when obscured from Marine overwatch positions). The routes minimize exposure in the
streets. Martyrs do not cross streets that run perpendicular to the FLOT, only
parallel. This tactic is used because Marine snipers during 2/1's attack last
April devastated the insurgents when attempting to cross those streets. If
contact is made with guerrillas, and the block is not isolated on all four
sides, then their chance of escape increases exponentially. Isolation of the
block is absolutely necessary in order to prevent any "squirters."
Overall, the enemy has adapted their tactics and techniques in
order to maximize their strongpoints and hit Marines
when they are the most vulnerable. They have learned from 2/1's attack last
April. This is common sense, but it must be said in order that Marines realize
that the enemy they are fighting is somewhat intelligent. In MOUT it only takes
a miniscule amount of intelligence in order to create massive numbers of
casualties.
Squad Tactics
Squad movement. During house-to-house, detailed clearing attacks,
squads must minimize exposure in the streets. The streets, especially in Fallujah, can become a deathtrap if a squad is engaged. The
squad should run from house to house in a stack with all elements (security,
assault, and support) in their appropriate positions. In the street, the stack
should be slightly staggered like a tight tactical column. The Marines should
have some dispersion, and the pace of the running should not be so fast that the
Marines are uncontrolled and not maintaining all-around security. As soon as
the point man/one man reaches the courtyard breach the stack should close the
gaps of dispersion and swiftly move to accomplish their tasks.
All danger areas while on the move must be covered. Security must
be three-dimensional and all-around. Each Marine in the stack looks to the
Marines to his front, assesses danger areas that are not covered, and then
covers one of them. If every Marine does this, then all danger areas will be
covered.
Top-down versus bottom-up assaults. An infantry squad can assault
structures using two different methods. Traditionally, the top-down assault is
taught as being the most ideal method for clearing a structure. Realistically,
this may not be the best option for the infantry squad. Below are the
advantages and disadvantages of both topdown and
bottom-up assault methods.
Top-down advantages are:
* Surprising the enemy by moving from the top down may throw the
enemy off balance. The enemy's defenses may not be prepared for a top-down
assault, and the squad could overwhelm the enemy rapidly.
* The squad has more momentum when moving down the ladder wells.
* If the squad knows that the enemy is inside, the roof can be
breached in order that grenades and explosives can be dropped in.
* The enemy's egress routes are greatly reduced because the squad
can isolate the house by holding security on the back alleys and the front of
the house from the roof.
Top-down disadvantages are:
* Once the squad makes entry and contact is made, pulling out of
the structure is extremely difficult. This limits the options for the squad
leader on how to engage the enemy. The structure must be flooded with Marines,
and Marines have to go over the top of casualties in order to kill the enemy.
Momentum must not be lost. Marines have been left behind in houses because the
momentum was lost.
* If the squad decides to break contact, they are moving opposite
their momentum and more casualties will result.
* Marine squads may not have enough Marines to effectively flood
the structure.
* If casualties are taken they are nearly impossible to pull up
the ladder well with all of their gear and a limp body. This is another reason
why the structure must be flooded.
* The casualties will not receive immediate first aid because the
entire squad must be committed to neutralization of the threat. The swiftness
of medical attention may mean the difference between life and death.
Bottom-up advantages are:
* The squad leader has many options when contact is made. The
structure does not have to be flooded.
* Momentum can be maintained in assaulting or breaking contact,
and the squad leader can switch rapidly from one to the other.
* The structure can be cleared with fewer Marines because the
clearing is more controlled and smooth, whereas a top-down assault is always in
high gear.
* Casualties can be pulled out faster and easier simply because
gravity is working for the squad.
Bottom-up disadvantages are:
* The squad is moving into the enemy's defenses. It is easy for
the enemy to hold the second deck and ladder well.
* The squad is slow moving up the ladder well making it harder to
maintain momentum.
* The enemy has the ability to escape by using its preplanned
routes.
Overall, there should not be a standard assault method. Rather,
the squad leader should understand the advantages and disadvantages of each
method, assess each structure quickly, make a decision on which method to
employ, and then take actions that maximize its advantages while minimizing its
disadvantages.
Gaining footholds. Footholds are extremely important. By
establishing footholds the squad establishes strongpoints
during the assault that can be used for consolidation, coordination, base of
fire positions, rally points, and casualty collection points. The squad must
move from one foothold to another, never stopping until each foothold is
attained.
The succession of footholds that the squad establishes will be
different when assaulting from either the top down or the bottom up. The
following footholds should be seized in this order when assaulting from the top
down:
* All rooftops.
* The inside top deck.
* Each individual lower level to the bottom deck.
* The courtyard.
The footholds seized when assaulting from the bottom up are in the
reverse order. They are:
* The front courtyard.
* The first two seating rooms.
* The central hallway.
* Each successive upper deck with its respective rooftop.
* Uppermost rooftop.
At each individual foothold the squad can consolidate and
coordinate further clearing of the structure. If contact is made, the footholds
can be used to establish a base of fire in order to assault or break contact.
When breaking contact, footholds are used as rally points in order for the
squad and fire team leaders to get accountability of all of their Marines. The
squad will bound back through each foothold. A foothold can also be used as a
casualty collection point.
Structure clearing. During the assault on a structure there are
three different tactics that the squad can use for entry into the structure.
The three types of entry are dynamic, stealth, and subdued. The dynamic entry
is violently aggressive from start to finish. The commands are verbal and
yelled. The squads lead by fire, placing one or two rounds in every door that
is closed or window that is blacked out. Fragmentation grenades, stun grenades,
and flash bangs are used. At night, surefire flashlights are employed in order
to clear. The movement of the squad is swift and overwhelming for the enemy
inside.
The stealth entry is exactly the opposite of the dynamic entry.
The squad breaches quietly, moves slowly, speaks only in whispers, and listens
for any movement within the house. There is extreme emphasis placed on
initiative-based tactics (IBT). During night clearing, night vision goggles and
AN/PEQ-2s are used instead of surefire flashlights. The stealth entry confuses
the enemy on exactly where the squad is in clearing the house and allows the
squad to maintain the element of surprise.
Subdued entry is a combination of the two previous types. The
squad moves quietly until they encounter a room. Upon entry into the room,
Marines are violently aggressive. After the room is cleared, the Marines switch
back to the stealth method of entry. This type of entry allows the squad leader
to control the rate of clearing while maintaining some element of surprise.
It is important to note that squad leaders must vary the type of
entry. The squad must constantly mask its movement through every form of
deception that may confuse the enemy inside the building or room. It is up to
the entire squad to use its imagination and vary entry tactics and techniques
as much as possible. The objective is to keep the enemy off balance and not
allow him to get into the squad's rhythm.
Breaching.
There were three types of breaching used in Fallujah-mechanical,
ballistic, and explosive. Mechanical breaching of the exterior walls of the
courtyard or gate was mostly done by assault amphibious vehicles (AAVs), tanks, D-9 bulldozers, or HMMWVs.
Sledgehammers and hooligans were used to breach both the metal and wooden doors
of the house, but this was not-and is not-the preferred method for breaching.
Sledgehammers and hooligans are slow, and they require the breacher
to stand in front of the door being breached. Standing in front of the door
allows the enemy to engage the breacher through the
door.
Ballistic breaching was used mostly on exposed padlocks. Both
M16A4s and shotguns were used. The M16A4s were employed because there was not
enough shotgun ammunition for the number of locks that had to be breached. They
were fairly effective on first round breaching of padlocks if the round was
placed near the center. The M203 was also used. Squads would breach doors of
houses that were 50 to 100 meters in front of their positions with the M203. It
worked extremely well on the exterior metal doors.
The last type of breaching employed was explosive. A multitude of
charges were used in order to breach walls, gates, exterior doors, and interior
doors. Some of these will be discussed later in this evaluation.
An important principle that was learned in breaching is that the
Marine making entry is never the breacher. The breacher should always fall in the back of the stack and
never go in first. Marines have died because they followed their own breach.
In traditional MOUT training, making nonstandard entry points,
such as walls and windows, is taught. Unfortunately, Marines were responsible
for clearing 50 to 60 structures a day. There simply was not enough time or
explosives to breach the walls or barred windows. Almost all of the entry
points were existing doors.
Speed is the most significant factor in all types of breaching. If
one method of breaching is not working, then the breacher
must quickly transition to a different type. Standing in front of a door and
beating it with a sledgehammer for 10 minutes is unacceptable. The breacher must be able to employ the different methods. The
squad leader must ensure that the breacher has the
necessary equipment and explosives for each type. Every time the squad is
stalled because of a breach, it is placed in a vulnerable position. Breaching
swiftly and effectively is necessary in order for the squad to maintain
momentum.
Movement of the squad within the structure.
Within the structure, the squad should move from one foothold to
another. The initial foothold is established by the security element. The
security element rolls onto the rooftop or courtyard and clears every room on
the outside. The assault element proceeds directly to an entry point to prepare
for the breach. The support element falls in trace and makes the breach.
After the breach is made the assault element makes entry and
clears the entire top deck. If bottom-up assault is used then the squad clears
the first two sitting rooms simultaneously by splitting the stack. The support
element will assist the assault element by peeling off to clear rooms or breach
any doors. Security will be left at the rooftop or courtyard foothold in order
to isolate the structure and secure the squad's egress route. Only two Marines
can maintain security. The rest of the security element will fall in the stack.
After the initial foothold in the structure is gained, the stack will
consolidate and then advance and clear to the next foothold. The succession
will continue until the entire structure is cleared.
At all times the squad will move by using IBT and adhere to its
principles, which will be addressed later. No Marine should make an uncovered
move. The squad should move at a pace that is swift but controlled, exercising
"tactical patience."
Actions upon enemy contact.
The squad leader's options for actions upon enemy contact vary
according to where the squad is in its clearing, and whether any casualties
have been taken. In any contact, the squad and squad leader have two priorities
-- eliminate the immediate threat and pull out any casualties. Unfortunately, more
often than not, the two priorities are connected.
If contact is made in the courtyard or rooftop, the squad should
break contact, isolate the house or block, and call in supporting arms (tanks, AAVs, etc.). There is no reason to place Marines in the building
until it is thoroughly prepped. If contact is made in the house, then the squad
leader must quickly evaluate the situation and decide the best course of
action. Generally, the squad leader has the following three options:
* Break contact. Breaking contact is more of an option during the
bottom-up assault because of the difficulties in changing the momentum during
the top-down assault. If casualties are taken, or the enemy resistance is
strong, then this may be the best action for the squad leader to take. Upon
breaking contact the squad will bound from one foothold to another. At each
foothold, accountability of all Marines should occur, ensuring that no Marine
is left behind. When leaving the house, the squad can place a satchel charge or
another explosive device in order to bring down the house or burn the enemy
out.
* Flood the house. Squad leaders may choose to flood the house
with Marines if a casualty is taken during the top-down assault or if the enemy
threat is not significant. Casualties cannot be dragged up the stairs quickly;
therefore, Marines must neutralize or suppress the threat in order to extract
the casualties.
* Hold the last foothold and clear by fire. Footholds are strongpoints from which the squad can fight. At the
foothold, Marines can return fire, throw grenades, and use explosive devices to
neutralize the enemy. After the enemy has been damaged, the squad can move in
and clear the house. If the rooftop is the foothold the squad is holding, then
the roof could be breached by a directional charge. Grenades or incendiary
devices can be thrown into the structure flushing out the enemy.
Casualties must never be left behind! The squad leader must ensure
that every Marine moves with a buddy. Each buddy is responsible for pulling the
other out of the fight if he goes down. The squad leader and fire team leaders
must have accountability for all of their Marines at all times. There is no
excuse for Marines being left behind in a building while the squad pulls out.
Organization of the Squad
Some squad leaders in the battalion split their squads in two and
assigned different sectors to the two different parts. They did this to move
faster through the houses because they were tasked with clearing lanes that may
have contained 50 or 60 houses. Although this tactic worked, and the squads
moved faster through their assigned sectors, it is not the best employment of
their squads. The following reasons are given on why splitting the squad is not
advisable:
* If the squad contains 12 Marines and is split in half, that
leaves 2 teams of 6 Marines. Clearing a structure with six Marines, even if the
house is small, is extremely risky. If a buddy team of two Marines got hit and
went down there would not be enough Marines to provide covering fire while
pulling the casualties out. Critical seconds would be wasted waiting for the
other team of the squad to come in the house and support the extraction of the
casualties. The chances of wounded Marines being left behind would be increased
exponentially.
* If contact is made by both teams simultaneously, then the squad
could be cut down in a piecemeal fashion within a matter of seconds before
other squads could even move to reinforce.
When the squad leader organizes his squad he must always think
about enemy contact. Squads must not be split in order to increase the speed of
clearing. Commanders should not put stress on the squad leaders to clear at a
speed that would force the squad leaders to make that decision. Tactical
patience must be exercised at every level.
The squad should be organized by using the traditional three
elements of assault, support, and security. The number of Marines contained
within each element will vary according to the squad's number of Marines, the
skills and abilities that each individual Marine possesses, and the weapons
systems that each Marine employs (M249 squad automatic weapon (SAW), M203, and
advanced combat optical gunsight scoped M16A4s).
The assault element must contain no SAWs
if that is possible. A SAW gunner must never clear rooms. The assault element
should contain the most Marines because every room must be cleared with two
Marines. The support element will supplement the assault by falling in the
stack and peeling off to clear rooms.
The support section should include any engineers or assaultmen attached to the squad. A SAW gunner should be
included in this section in order to provide massive firepower in the house if
contact is made. The corpsman is also located in the support section because he
can use his shotgun to breach as well as provide quick medical attention to
casualties. The support section will fall in the stack behind the assault
element to assist in any way.
Security should contain the other remaining SAWs
in the squad. The security element is responsible for clearing and securing the
courtyard or rooftop foothold prior to the assault element moving to the entry
point. When assault and support make entry into the structure, two Marines are
left behind to isolate the house (rooftop) and secure the squad's entry point.
The rest of the Marines will fall in the stack behind the support section. The
security Marines will hold security on all danger areas (mostly the stairs)
when the assault and support sections are clearing each foothold.
Squad leaders must appoint each fire team leader as an element
leader. There are no longer fire teams, only assault, support, and security
sections. Each element leader will maintain accountability for his section. It
is easier for the squad to maintain this organization until the attack is
completed, and then the traditional four-Marine fire team can be reinstated.
The squad leader should emphasize unity of command and succession of command
should the squad leader become a casualty.
Squad Communications
Intersquad communications between
the Marines in the stack is both verbal and visual. Simple, clear, and
universal language should be used. In other words, use words and phrases that
are standardized so every Marine understands the other-words and phrases such
as "hold right, clear left" and "frag
out."
The point man/one man should describe to the stack what he is
seeing. He verbally paints the picture for the stack behind. Marines in the
stack should be listening not talking. Talking should be kept to a minimum.
After Clearing/Continuing Actions
After the structure has been cleared, the squad must immediately
conduct a detailed search of the house for weapons. The search must be quick,
but thorough, leaving nothing untouched. Weapons were found in every
conceivable place-underneath couches in the cushions, in between piled up
blankets, etc.
Another continuing action is to render the interior and exterior
doors unable to close. This action helps if the structure needs to be cleared
again later. Marines will use their creativity to think of ingenious ways to
accomplish this task.
Mission or Time Has Priority
In detailed clearing attacks, time should never be the priority.
Marines should never be rushed because they can become sloppy and are forced to
create shortcuts in order to accomplish the mission under the time constraints.
This statement does not mean that the squads shouldn't be pushed. It means that
a realistic timeline for the attack should be made-a timeline that takes into
account the overwhelming task of clearing multiple blocks of houses that may
contain platoon-sized elements of insurgents.
Individual Techniques and Tactics
Training. Training is continuous, whether in a combat zone or not.
The responsibility of the squad leader is to ensure that his squad is combat
ready. The individual Marines in his squad must be continuously trained.
Marines will rapidly lose proficiency in skills if they do not continually
practice.
Training does not have to be physical; it can be verbal. The most
effective training in a combat environment is for the squad leader to sit down
with his squad and talk. The squad should run through combat scenarios and have
individual Marines tell the squad what their jobs are and how they will
accomplish them. Communications, through universal language, can be practiced
simply by always using it, even when walking to chow.
All Marines must exercise initiative during combat. Squad leaders
must design training techniques in order to stress initiative. Marines must be
able to look around, assess what their squads or partners are doing, feed off
it, and act in order to support them. IBT is paramount.
Constructive criticism should be encouraged. Every Marine debriefs
each other, telling good and bad observations. The squad leader should also be
critiqued by his Marines. The criticism is not meant to undermine the squad
leader's authority. It is to allow the squad leader to instruct the Marines on
why he chose to run the squad the way he did. Young Marines will gain knowledge
about squad tactics that they may never have figured out if the squad leader
did not tell them. It will prepare them for leadership billets. It will also
give them confidence in their squad leader because they will trust him and his
knowledge.
Techniques.
Techniques that individual Marines need to be taught and practice
are the following:
* Pie off all danger areas. Before entry into a room, as many
danger areas as possible should be pied off leaving only one or two corners
that need to be cleared. Don't blindly rush into a room, especially if the door
is open.
* Use the buddy system. Two Marines always peel off the stack,
never one.
* Pick up uncovered danger areas, including when opening doors to
furniture large enough to fit a man inside.
* Clear obstacles, such as furniture.
* Prep rooms with grenades.
* If the room is too small for two Marines, or not enough Marines
are clearing the house to hold security on all of the danger areas, the number
two man turns around and covers the rear of the Marine clearing the room.
* Move stealthily through a structure even with broken glass on
the ground.
* Make a stealth entry with night vision goggles and AN/PEQ-2s.
* Make breaching charges and place them on the locking points of
different types of doors.
These are just some of the techniques that need to be practiced
and passed on to younger Marines.
Tactics. IBT should be taught. There are four rules of IBT. They
are:
* Cover all immediate danger areas.
* Eliminate all threats.
* Protect your buddy.
* There are no mistakes. Every Marine feeds off each other and
picks up the slack for the other. Go with it.
Every Marine needs to understand and memorize the rules governing
IBT. These rules should not only apply to MOUT but to all small unit infantry
engagements. Rule number four must be particularly emphasized to the squad.
There are no mistakes when clearing a structure in combat, only actions that
result in situations-situations that Marines must adapt to, improvise, and
overcome in a matter of seconds.
Supporting Arms
Throughout contemporary American military history there has never
been an opponent that could not be overwhelmed by American supporting arms. The
Marine Corps historically has been an innovator with their employment. The
Marine Corps created the concept of close air support (CAS) in Haiti during the
Banana Wars, helicopter envelopment in Korea, and the combined arms team
portrayed in the modern Marine air-ground task force. Fallujah
has been another proving ground for American supporting arms. The insurgents
were completely overwhelmed by the massive indirect fires and CAS on the first
2 davs of the battle.
At the squad level, the results of these fires were felt through
the type of enemy they encountered. The enemy dug deep into the houses. The
infantrymen of 3/5 have learned the advantages and disadvantages, through
practical experience, of fixed-wing CAS, rotary-wing CAS, tanks, combined antiarmor teams (CAATs), AAVs, artillery, bulldozers, and 81mm and 60mm mortars.
Fixed-wing CAS is an enormous weapon that has great effects on the
ground. The major problem with it is the amount of time it takes to get bombs
on target. It took entirely too long for bombs to be dropped when Marines were
in contact. Additionally, the minimum safe distance of the ordnance was too
great in order for even the street block to be isolated, and that shortfall
allowed the enemy to escape countless times. Fixed-wing CAS should be used for
deep targets. It should not be used when Marines have isolated a structure and
trapped the enemy inside. A tank or CAAT section can be more effective because
Marines do not have to be withdrawn from the cordon.
In contrast to fixed-wing CAS, rotary-wing CAS was extremely
timely, but the effects on target were not extraordinary. The Hellfire missiles
used did not bring down entire structures, but they did do some damage.
By far, the best two supporting arms used were tanks and CAATs. Tanks and CAATs were the
infantryman's best friends. The battle would have been incredibly bloodier if
it had not been for tanks and CAATs. The tanks were
able to provide a 120mm direct fire weapon at the location of any contact
within a matter of minutes. The thermal sites were able to pinpoint the exact
position of snipers and then effectively neutralize them within seconds. CAAT
sections used their M2 .50 caliber machineguns and Mk 19 grenade launchers to
breach as well as destroy buildings from which fire was received. In addition,
CAAT Marines helped by clearing buildings that lined the street in their lanes.
The infantry should never attack in MOUT without tanks or CAATs.
Mortars and artillery proved effective by forcing the enemy to
stay in the houses and fight the Marines in the street.
Demolitions
The majority of explosives used during the fight for Fallujah will not be mentioned here. The few that will be
explained have the common theme of being obscure and may be forgotten if they
are not written down. Each explosive device was developed in response to the
enemy's tactics and has been proven to work.
The following is a list of explosives, a description, and their
uses:
* "Eight ball." A one-eighth stick of Composition 4 (C4)
explosives used for breaching both interior and exterior doors-effective and
doesn't use a lot of C4.
* "House guest" (named by 2d Squad, 1st Platoon, Company
I, 3/5 (1/3/5). Propane tanks placed in the central hallway with C4 used to
ignite them. Creates a fuel air explosive. Used for bringing down a house when
contact is made inside. Propane tanks must be full.
* A 60mm or 81mm white phosphorous mortar round, wrapped three
times with detonation cord, and a one-quarter or one-half stick of C4. Used
when contact is made in a house, and the enemy must be burned out.
* Molotov cocktails. One part liquid laundry detergent and two
parts gas. Used when contact is made in a house, and the enemy must be burned
out.
All Marines should be familiar with explosives and proper
placement of the charge for breaching. Any Marine should be able to cut a time
fuse, crimp a blasting cap, and put the blasting cap in C4.
Randomness of Tactics and Techniques
The infantry squad must have a toolbox of tactics and techniques.
The squad should not fall into a pattern where they become predictable. Being
predictable allows the enemy to prepare and modify his tactics in order to
exploit the squad's weaknesses. The squad must be trained well enough to flow
through or combine each tactic and technique fairly easily. Marines must use
their imaginations to think of ways to vary their actions. The enemy must be
kept off balance by constantly changing squad tactics at random. For instance,
vary the method of entry into the structure, lead by fire then don't, assault
top down then bottom up, don't use the same entry point every time, throw a
fragmentation grenade on the middle roof then assault bottom up. Avoid
patterning by all means.
Combat Mindset
Preparing Marines for battle is a difficult task for the squad
leader. A squad leader must be the rock on which his Marines will lean. He must
drill into his Marines that no Marine will be left behind. Marine combat
infantrymen understand the meaning of "Semper Fidelis." No Marine is left behind.
Marines have to prepare mentally for casualties and be able to
rebound quickly in order to kill the enemy swiftly. Quickly killing the enemy
will reduce casualties. The old saying, "anything that can go wrong,
will," is always in effect in combat.
Every time a squad makes entry they should expect to make contact.
Surprise, speed, and maximum violence win small unit battles. Marines and
leaders need to make quick decisions on the move-and under fire-while always
remembering unity of command.
In combat, Marine leaders are required to stand up and take
charge. Unfortunately, sometimes there are too many chiefs and not enough
Indians. The "chief syndrome" will create mass confusion on the battlefield.
Being a good combat leader sometimes means stepping back and allowing the
Marines to do their jobs. Platoon commanders must allow squad leaders to lead
their squads, squad leaders must allow element leaders to lead their elements,
and element leaders must allow their Marines to take initiative.
Conclusion
This evaluation is nothing more than a guideline for infantry Marines. Squad leaders should take this evaluation, study it, critique it, give it to their squads, have them study it, critique it, and then sit down together to discuss it. The tactics and techniques contained in the evaluation were gained at an enormous price. Marines were killed on the field of battle developing these tactics. It is the duty of every Marine infantryman to ensure that these lessons do not die with time. This evaluation is only one step in passing on the knowledge.